Shadowrun Hong Kong Companion Information: Unlockable Characters 

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Shadowrun Hong Kong Companion Information: Unlockable Characters 

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Final Up to date: July fifth, 2022

Though your important group of runners make a robust preventing pressure all by themselves, they aren’t the one faces you’ll be able to depend on within the Shadowrun Trilogy. Shadowrun Hong Kong options two unlockable runners – Racter and Gaichu – so as to add to your squad, with simply as many improve choices as your important get together.
We’ll stroll you thru the perfect improve choices to take when constructing out these runners with our Shadowrun Hong Kong companion Information. 
Shadowrun Hong Kong: Racter 

Your pleasant neighborhood mad scientist! Reasonably than being a member of your staff straight away, Racter begins out as the marginally off-putting man occupying your boat’s engine room. Whereas his fastened grin and skill to unsettle by no means fades away, Racter turns into a succesful and valued teammate over time.  
Neither of Racter’s improve paths focus a lot on the person himself, moderately they decide the course during which his fight drone Koschei develops.
The primary path, Predator, focuses totally on Koschei’s weapon techniques, having him work as a cellular artillery platform. Whereas the Mangler path unleashes Racter’s id by means of Koschei, permitting the drone to stand up shut and deal some nasty harm. 
Tier 1 
Racter’s first Predator improve is Elevated Accuracy, offering a flat increase of 5% to Koschei’s general accuracy.
Mangler grants Transfer Velocity at this tier, growing Koschei’s motion by 1. 
A single additional sq. of motion is barely noticeable. Chances are high you’ll swiftly overlook that you just ever put in this improve. A flat 5% accuracy enhance might sound equally negligible, nevertheless it makes a considerably bigger affect on Koschei’s effectiveness.

Finest Decide: Elevated Accuracy 
Tier 2 
Racter upgrades Koschei with a Shotgun Mount on the Predator path at this tier. Racter upgrades Rotary Noticed when selecting Mangler.
Each are lethal, efficient close-range instruments. The Rotary Noticed does enormous harm on a vital, and crits are more likely to occur with this weapon than with Koschei’s different armaments. And its 2-turn cooldown may be very brief however does imply that you must put some thought into when to make use of the Noticed.
The Shotgun Mount offers elevated harm and has no cooldown, however is much less correct than Koschei’s beginning weaponry. Fortunately, if you happen to took Elevated Accuracy at tier 1, the Shotgun Mount turns into a dependable alternate hearth mode, simply barely beating out the Rotary Noticed’s spectacular harm output by way of general usefulness. 
Finest Decide: Shotgun Mount 
Tier 3 
Tier 3 straight improves how Racter can increase Koschei’s efficiency, moderately than specializing in the drone itself.
The Predator path grants Racter an improve to his Overclock skill at tier 3, granting Koschei +2 AP and +2 Motion for a single flip. Selecting Mangler reduces the cooldown of Racter’s Restore to three turns, moderately than the preliminary 5.  
Whereas the shorter cooldown on Restore will increase Koschei’s survivability, it’s completely missing compared to the improved Overclock. Repeatedly with the ability to grant a further 2 AP to Koschei fully swings the motion financial system in your staff’s favor, turning Koschei into one in all Shadowrun: Hong Kong’s simplest instruments of destruction. 
Finest Decide: Increase Potential: Overclock 
Tier 4 
This tier gives small boosts to totally different elements of Koschei’s harm output.
Koschei’s Firearm Programs are improved by means of Predator, permitting all the drone’s ranged assaults to pierce 2 armor. Mangler modifiers Koschei’s Melee Programs, permitting his melee assaults to trigger enemies to take 2 further harm every flip for the following 2 turns. 
Whereas the Melee Programs increase is a pleasant enchancment to Koschei’s offensive capabilities, the harm being unfold out over subsequent turns is lower than best. The instant affect of Koschei’s ranged weapons piercing armor is a extra substantial improve. 
Finest Decide: Firearm Programs 
Tier 5 
Koschei’s closing upgrades are among the many most helpful within the sport, cementing Koschei’s standing because the deadliest drone in Hong Kong.
Selecting Predator unlocks the Ares Heavy Laser, a devastating new software that’s extremely correct and offers each HP and AP harm. Mangler unlocks Rip and Tear, a brutal melee assault that strips a whopping 4 armor from enemies on a profitable hit. 
This improve tier principally comes down to private desire, as each choices are extremely potent. Rip and Tear permits you to acquire an edge towards a few of Shadowrun: Hong Kong’s trickiest opponents. However the Ares Heavy Laser is such an unbelievable, constantly dependable fight software that it barely wins out right here. 
Finest Decide: Ares Heavy Laser. 
Shadowrun Hong Kong: Gaichu 

The previous Crimson Samurai is a ronin now, coping with his new life as a shadowrunning ghoul. You’ve gained a robust ally expert in shut fight, with power and regenerative capabilities that set him aside even from the metahumans and transhumans that populate your staff. 
Gaichu’s first improve path is Crimson Samurai, specializing in defensive stances, damaging a number of enemies in a single sword stroke, and modifying his ability set with restricted ranged capabilities.
Ghoul is the opposite path that Gaichu can progress down. This path grants Gaichu quite a few new abilities that may apply buffs to himself when dealing harm, in addition to ranged methods that deal harm over time. 
Tier 1 
Gaichu’s first Crimson Samurai skill is Energetic Protection, which boosts Gaichu’s armor by 2 and his dodge ranking by 1, with a 5-turn cooldown. Ghoul grants Rip, which is a claw-based melee assault, dealing 2 additional harm, with additional harm utilized for the following 2 turns. 
Rip is a reasonably helpful possibility early on, however Gaichu unlocks loads of offensive maneuvers as you proceed to improve him. Energetic Protection is helpful right through Shadowrun: Hong Kong. Gaichu is essentially the most closely melee-focused character in your staff, and growing his protection permits him to outlive that for much longer. 
Finest Decide: Energetic Protection 
Tier 2 
The second set of upgrades for Gaichu gives a alternative between 2 potent ranged talents, giving Gaichu further choices when struggling to shut the hole with foes. Each abilities have a 2-turn cooldown. 
Shuriken offers a single chunk of harm and prices 1AP.Spit offers harm cut up over 3 turns, ignores armor, and prices 0AP.
Shuriken is an honest ranged possibility that offers good harm, and its power scaling permits it to enhance as Gaichu grows extra highly effective. Spit takes 3 turns to deal as a lot harm as Shuriken initially does in 1, however the bulk of Spit’s harm continues to be dealt on the primary flip. Fully ignoring armor signifies that Spit continues to be helpful into the endgame.  
Finest Decide: Spit
Tier 3 
Gaichu’s third Crimson Samurai skill is Coup De Grace, a transfer that immediately kills a single surprised goal, with a 3-turn cooldown. Chew is a brand new melee assault that reinforces Gaichu’s power by 1 for two turns, heals him for 8HP, and offers AP harm on a 2-turn cooldown. 
If you happen to’ve constructed your staff to deal heavy AP harm, then Coup De Grace is a tremendous skill that may immediately take enemies out of the struggle. However Chew is helpful it doesn’t matter what your staff composition, therapeutic and buffing Gaichu, lowering enemy AP, and dealing harm unexpectedly. Each choices are wonderful, however Chew barely wins out. 
Finest Decide: Chew 
Tier 4 
Crimson Samurai at tier 4 grants Metallic Cowl Bonus, an enchancment to Gaichu’s Metallic Stance that provides a Gentle Cowl Bonus. Ghoul’s tier 4 skill is Illness, which radiates a cloud round Gaichu that persists for 3 turns, offers heavy harm, and reduces enemy AP. 
Passive mild cowl is helpful to have however provides much less selection to Gaichu’s toolkit than Illness. Gaichu’s defensive capabilities have already been improved if you happen to took Energetic Protection at tier 2, and Illness is way too helpful a capability to move up. 
Finest Decide: Illness 
Tier 5 
Gaichu’s closing set of talents pattern towards offense for Crimson Samurai, and a uncommon defensive ability for the Ghoul path.
Crimson Samurai’s Whirlwind is a brand new assault for Gaichu that hits all adjoining enemies, dealing 2 further harm per hit. Regenerate is the Ghoul skill, and when activated heals Gaichu for 6hp per flip, over 3 turns complete.  
Whirlwind is extremely helpful when Gaichu is rushed by a number of foes, permitting him to function a strolling AOE. The one concern is that Illness is roughly on par by way of harm, and gives debuffing properties too. Taking each feels superfluous.
Regenerate has a cooldown of two, which means there’s little or no motive to not have it lively always. Coupled with the regenerative properties of Chew – which might stack with Regenerate – Gaichu turns into a really troublesome foe to take down. 

That does it for our Shadowrun Hong Kong companion construct information! Whilst you’re right here, you’ll want to take a look at our information to constructing Shadowrun Hong Kong’s Primary Get together.

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