Postmortem: TOEM

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Recreation: TOEM
Developer: One thing We Made
Writer: One thing We Made
Launch Date: 17/09/2021 Platforms: Steam, Epic Video games Retailer, Nintendo Change, PS5
Variety of Builders: 2
Size of Improvement: 1.5 years (4 years if counting from the very first sketch + prototypes)
Price range: $183k
Traces of Code: 47158 (Patch 1.08)
Improvement Instruments: Unity, Paint.Web, Odin Inspector, Tremendous Textual content Mesh, AstarPathfindingProject (A*), Amplify Shader Editor, FMOD, I2 Localization, Rewired, SimpleJSON, xNode, + our personal developed instruments!
Additional: Tremendous Smash Final KO’s since 2020 — 7266Introduction
Hello everybody!
Niklas and Lucas right here from One thing We Made!
On this article, we’ll clarify as in-depth and completely as doable about our course of and the event of our very first business recreation referred to as TOEM!
We have structured the article by sharing 5 issues we did proper in addition to 5 issues we didn’t accomplish that nicely. Our purpose is to provide as a lot perception as doable so we will likely be sharing extra data than we have finished earlier than! In order that’s fairly enjoyable as nicely!
If you do not know what TOEM is, don’t fret. To place it quick, TOEM is a lighthearted photograph journey recreation, this is one among our favourite trailers: 
It has been a wild experience, so let’s discuss a bit of about it, we could!!⚠️This text will clearly comprise spoilers⚠️The beginnings 
The 12 months was 2018, two pals from the identical college have been compelled to have a protracted discuss letting go of recreation improvement. You see, these two college students had simply completed some actually exhausting and likewise silly programs and did not know if recreation improvement was for them.Throughout that lengthy discuss, a sketch of quirky characters and islands was born.
This sketch would serve to be the catalyst for the 2 college students as there was one thing in it that they merely could not get out of their heads. It had a vibe to it!Full of new enthusiasm the 2 college students realized there was an area recreation competitors developing in a couple of weeks. After unexpectedly placing collectively a prototype they referred to as TOEM, the scholars despatched of their submission and it went on to win 50 000 SEK (round 5700 USD) on the Recreation Idea Problem competitors. This gave these two pals the chance to hitch an incubator and to create their very own firm.

These two college students have been us two, Lucas and Niklas! And now, practically 4 years later, it is so bizarre to assume that TOEM began because of that little sketch and its trailer, in fact, the competitors was an enormous contributor to our continued collaboration! TOEM had a shaky improvement that went by way of 4 main design adjustments, it was placed on maintain a number of occasions, after which, in spite of everything that, it made a recent look in early 2020.

Recreation Idea Problem 2018Lucas to the left and Niklas to the correct
To ensure that TOEM to develop into what it’s as we speak we wanted to fully kill the challenge to appreciate find out how to transfer ahead. It won’t be so obvious seeing the challenge as we speak that it is gone by way of 5 main iterations.
Allow us to clarify:
Because the preliminary sketch of what later grew to become TOEM, there’s at all times been an aesthetic that was attention-grabbing and had a vibe to it, however the recreation again then was not that enjoyable…
Within the early variations, TOEM was a cellular point-and-click recreation the place the participant was launched to puzzles of various kinds, akin to connecting lasers to orbs, rotating bridges utilizing a winch, speaking to NPC’s, and discovering pillars with a watch on them. We by no means actually felt comfy about designing puzzles and it at all times felt like a battle making them.
https://twitter.com/SWMGames/standing/1026793646509703168
https://twitter.com/SWMGames/standing/1019560974897111040
Very first TOEM Demo trailer
We nonetheless managed to get out a playable demo on Android the place we collected suggestions. Gamers reported that they considered the sport as a puzzle recreation and we did not need it to be related to puzzle video games as that means a gentle improve in issue. We wished it to be an journey recreation!
We saved engaged on that model of TOEM, doing a number of iterations to maneuver it extra into an journey recreation route, however after showcasing the sport at varied occasions like GDC and European Recreation Showcase we realized that we may by no means clarify WHAT you do in it. The event got here to a full cease in early 2019. TOEM had now gone by way of 4 main iteration adjustments in design, appears to be like, and ambiance, the challenge ended up giving us an excessive amount of nervousness as we did not really feel comfy working. It was for the higher that we stopped since at this level we have been simply treading water. TOEM, as a challenge, was canceled… for a time.
This is the apex of the 4th iteration simply earlier than canceling:
https://twitter.com/SWMGames/standing/1113360180950052865
On the finish of 2019, after we have finished some consulting and Lucas had accomplished his bachelor thesis, we did some speaking on find out how to transfer ahead with the studio, “What are we doing subsequent?”
Out of nowhere, TOEM got here up!
This time we tackled the challenge with a brand new mindset and frolicked truly determining what to do earlier than transferring ahead. So the pleasant issues from the sooner variations have been grabbed and the remainder was YEETED to the bin the place it belonged! Throughout this course of, we remembered a telescope from one of many earliest prototypes the place the angle modified from “top-down” to a first-person one.
The telescopes from the 2nd or third iteration
From that, an concept grew from utilizing a digital camera with a photograph album, to touring by bus, assembly funny-looking characters, and listening to cassette tapes. This was now the5th iteration and an entire overhaul from what TOEM was once. It was being reborn and issues began to look brighter once more.

The results of this new concept and a few weeks of labor, that is the way it turned out: 
https://twitter.com/SWMGames/standing/1216009408238452736
Humorous be aware: the character at all times reacts with “Nice photograph!” and he says that if you shut the digital camera and never when he is photographed. We simply wished to nail the idea so it was tremendous faked!Lastly! We actually preferred this new digital camera concept and the way it was shaping right into a extra flesh-out concept. All of the sudden TOEM had gameplay that truly emphasised slowing down and taking a look at its aesthetic that we love a lot. From this level we “simply” had to determine what we may do with the digital camera mechanic and the remainder of the sport, and consider me, this was nothing in comparison with what we have been by way of in earlier variations!
Extra on how the concepts have been formed below Proper 3: Playfulness
Throughout TOEM’s 4 iterations, the group consisted of simply the 2 of us, we magically acquired related with everybody by simply naively and stubbornly making an attempt to get TOEM to work. Our buddy Viktor Eidhagen helped us with some SFX for the primary prototypes, which he did without spending a dime. We later managed to rent his audio design firm “Rumsklang” Someplace alongside the way in which of posting gifs on Twitter, we related with each Jamal Inexperienced and Launchable Socks which ended up composing the astonishing soundtrack for TOEM in a while!
That is going to sound generic nevertheless it’s fairly exhausting and unfair to not say that these individuals massively helped TOEM’s improvement. They’re core members of the event and have contributed numerous occasions with concepts and endured worrying occasions all through.
We additionally randomly acquired related with the great individuals at popagenda which we closely relied on for steering and counseling in releasing our first recreation. With out them, TOEM would most likely not have reached as many individuals because it has. They pushed for key alternatives like Day of the Devs, Steam Subsequent Fest, and Nintendo’s Indie World Showcase. Additionally, Nick Verge pushed the concept of adjusting the participant character to extra resemble the important thing artwork (made by Indiana-Jonas), which was a VERY GOOD choice!
Earlier than and after altering the participant character’s look
It was essential for us to welcome everybody into sharing concepts, in addition to issues throughout improvement. We have been all on this to make one thing we could possibly be happy with, so it was essential that everybody felt comfy!
One contributor to this was our Monday conferences the place we shared progress that every of us had made, however most significantly, everybody we’re requested how they felt and the way they have been doing. The Monday conferences normally had a 20 p.c replace and 80 p.c chit chat, speaking about our emotions, or issues we have finished within the final week. It actually helped create a stable group the place we knew one another nicely.
High row from left to proper: Tom, Joost, Jamal, Viktor & LucasBottom row from left to proper: Marcus, Elias & Niklas
Regardless that we have been solely 2 individuals from One thing We Made, TOEM could not have been made with out everybody from the group.
And that leads us into the following factor we acquired proper!
Just about every little thing in TOEM got here from a humorous dialogue or group members simply chipping in with varied concepts! If it was inside a sure scope it could possibly be carried out just about immediately.
One instance of that is the goat choir for the mountain area. The participant can discover 3 mountain goats to assemble a choir and the concept for this, like many of the issues we have made, got here from simply asking one another for assist:
This strategy resulted in us making customized instruments that allowed us to shortly and simply prototype all these foolish issues. It could possibly be something, like NPCs reacting to you trying of their route or looking at one thing for a time frame leading to an occasion occurring. It is also fairly attention-grabbing to have a look at your personal limitations when engaged on new concepts, to limit the issues you are able to do with the intention to innovate on the ideas you wish to make.
The yodeling goat sketch
To make sense of all of the foolish concepts that have been generated Lucas sketched them out, this helped a ton for the remainder of the group to completely perceive the way it may look. A number of these concepts made it into the sport, and a few issues have been by no means tried attributable to time constraints.
First sketch for town area
(Rascal Kidz grew to become Ratskullz. There is not any subway and just one bakery within the remaining recreation)
We additionally simply took a complete day to brainstorm out concepts and issues for the varied areas! This was roughly made into observe after 50% of the areas have been finished, so it was a late addition, however one!
Harbor area brainstorming

Metropolis area brainstorming
Mountain area brainstorming
Early on we additionally had the concept of sure characters having a particular close-up each time they grew to become “calm” The preliminary concept used the skeleton character (internally referred to as Sune) to prototype this. A terrifying mockup was used for some time…
What even is that this?!
The concept and reactions from our pals have been so enjoyable that it was made right into a factor the place every area had its personal close-up photographs to take, so extra correct photographs have been made. 
Protecting this strategy when making TOEM has been lots of enjoyable and generated a number of humorous moments each within the recreation and inside the group!

We (Niklas & Lucas) are full opposites from each other however in a great way. It signifies that our concepts and ideas bounce much more of one another than they’d in any other case and we’ve extra thorough discussions once we do not perceive or agree with one another.
A number of good concepts have been generated from this and we’ve fairly an unlimited protection in numerous fields due to it. For instance, Lucas is far more into the inventive facet of constructing a recreation whereas Niklas is extra on the technical facet.
One other humorous factor we realized throughout a podcast interview is that our personalities flip throughout improvement and outdoors the event. Niklas is extra outgoing and loves speaking, however in improvement, he is extra into the backend the place nobody sees him, Lucas is the vice versa! Fairly enjoyable.
Having these reverse personalities generally is a blessing typically.
Again in 2018, One thing We Made was lucky sufficient to get a spot at an incubator referred to as Blekinge Enterprise Incubator (BBI) after profitable the Recreation Idea Problem. We acquired a ton of perception into how working an organization works and what sources we may make the most of.
In hindsight, we owe so much to BBI for our survival however listed here are the key components that contributed:
1: Incubator verification grantsThe incubator has a selected grant centered on verifying one’s merchandise, with this we managed to attend GDC 2019 and spend per week in San Francisco. This journey was an enormous motivational enhance and it felt surreal being there. We met devs and made new pals that we could not have made in any other case.
At the side of GDC, TOEM additionally acquired a spot at European Recreation Showcase which made us work exhausting to get a brand new demo prepared. The EGS trailer might be seen below the Proper 1: Kill your darlings chapter.
2: Workplace house
The incubator supplied small workplace areas that have been obtainable without spending a dime when paying the incubator’s small service payment! It was a small house, nevertheless it was our small house.
I feel lots of our success comes from this little workplace. We made many movies, we spent many late nights, and the workplace slowly grew to a extra polished house, identical to TOEM.

3: Quarterly check-ups and common steering
We had individuals to carry us accountable for our work. Neither of us (Lucas and Niklas) valued these conferences within the current however trying again, that they had their function. They compelled us to strive trying ahead and attempt to plan issues out.
Sadly, we had some darker intervals through the improvement leading to lots of pointless combating and silly arguments. It acquired so unhealthy as soon as that we even talked about splitting up and dropping all of it.
It is not exhausting to think about pressure increase if you’re working so shut to one another, spending nearly 50 p.c of our days in the identical house. For instance, one among our largest fights we had was once we each felt that we have been working more durable than the opposite, which was a extremely tough battle as we each had irritations that had constructed up for a very long time and every little thing got here out without delay. An enormous battle..!
Since we do not have set work hours, it resulted in not figuring out what the opposite one is doing whereas not on the workplace. Finally, the bubble popped and we began arguing over who labored extra. After a protracted discuss, we ended up fixing this by ensuring that ALL duties: answering emails, brainstorming, tough sketches, and so on. all acquired written up as duties. Earlier than, solely those that might find yourself within the recreation could be displayed on our job board. However now every little thing was written up in plain sight and as soon as that was finished, we noticed that we each work so much, however not essentially greater than the opposite.
One other key factor we made into commonplace observe was to be very clear with how we felt, being upfront and hurting typically. It may be exhausting nevertheless it’s at all times for the higher.
There have been two sayings throughout the entire challenge and people have been
1: “Make or Break” (Bära eller brista)
This one is generally utilized by Niklas however in Swedish, “Bära eller brista” is a reminder that you have to say that very factor you wish to say, despite the fact that it is robust. Trigger ultimately, that factor you wish to say will come out, if not in phrases it will likely be in irritation, anger, or as talked about above, an enormous battle.
So it is means higher to go for it, be trustworthy, and say what you wish to say trigger it can Make or Break us additional down the road both means. If it comes out as phrases and never in one other kind there is a means larger probability of really dealing with the difficulty with out having to battle.
2: “We solely battle trigger we care”
It is a good one. That mentioned, it is exhausting to recollect it within the warmth of an argument.Think about engaged on one thing you do not care about, if somebody suggests a serious change or disagrees with no matter you’ve gotten contributed, it will not actually have an effect on you. However as quickly as no matter you’re engaged on turns into a bit private or if it is considerably of a ardour challenge, then all criticism hurts.
ON THE OTHER HAND, when you do care as we did for TOEM, oh boy will there be fights and grumpy appears to be like for some time. However ultimately, this phrase reminds us that the fights are an indication of caring for the work we’re doing. We merely wish to do our greatest, and typically that is difficult.
As we are likely to freeball our concepts, we normally overshoot on the final second, so when issues get difficult or pressed on time, issues simply slip out of our fingers…
Our planning went one thing like this: We sat down speaking about every of the areas that we wished the participant to go to, and as soon as we closed in on improvement (for that particular space) we brainstormed concepts and quests that would happen in that area. This works for us and we felt assured that we may end nearly all of the concepts for launch!
Now right here is the place issues did not work out: So within the Harbor Area, referred to as Stanhamn, we wished the participant to get an attachable honk for the digital camera! We knew that we wished a lighthouse (or on the earth of TOEM: A Honk Home) that the participant may go to and get the honk from. The preliminary concept was to let the participant management the massive honk tower, aiming at boats at sea, honking at them, and saving them from an enormous twister ensuring they acquired again to shore. The preliminary concept sounded enjoyable, however once we began prototyping we by no means acquired the correct feeling. It felt clunky and too disconnected. So we put the concept on maintain for some time and moved on to different issues.
And once we say that it was placed on maintain for some time, we’re speaking in regards to the final minute! The ultimate concept that’s within the recreation as we speak was made round 2 weeks earlier than going gold… It was one thing that was lurking within the again for a really very long time and it was a panic frenzy as soon as we realized that it wasn’t finished. 
We additionally ended up doing overhauls on sure quests, such because the “Monster Recognizing” quest, first referred to as “Monster Fanatic”! We struggled a bit when developing with enjoyable methods to search out monsters. However as quickly as issues went into testing, issues grew to become clearer!

The outdated monster recognizing quest required you to feed a monster cage with sweet. It was later modified to the monster hiding if they may see the participant, using the utilization of the tripod and digital camera extra!
We may most likely have spent extra time on the planning facet of issues, not just for the scope of the sport however for our personal sanity as nicely. Throughout the finish of improvement, there have been lots of issues occurring and it shortly grew to become a “do 100 issues on the identical time” scenario.
So extra future-proofing planning sooner or later!
As we briefly talked about in Proper 4: Our polar opposites, each of us are full opposites from one another, and identical to a coin, there are two sides to it.
Wanting on the unhealthy facet of our opposites exhibits that it took us a lot time and vitality to easily perceive what the opposite one is speaking about… It occurs on a regular basis when discussing one thing and we get pissed off that the opposite one is not understanding.
We additionally find yourself clashing so much when transferring ahead with design choices or gameplay components as a result of the opposite one is not seeing the enjoyable in it. Having these reverse personalities generally is a curse typically however we grew to become trustworthy about how we felt and persevered!
In the long run, our variations have been for the higher. It makes us reevaluate our personal concepts and forces us to determine why we expect a factor will likely be cool or not. TOEM wouldn’t have develop into what it’s with out the silly stubbornness of each events haha!
As improvement went on we created a Discord to replace individuals on the sport in addition to internet hosting an alpha-playtest the place we may talk with playtesters. To start with, it was a good way to test if individuals loved TOEM or not, to search out bugs, and so on. It helped a ton to see what was unclear or too obscure. There are some very devoted gamers on the market who wish to assist out, so using that early on was nice for the sport!
On the early phases of improvement, TOEM was solely playable utilizing level and click on. Testers on PC have been fantastic with it however since we aimed to launch it on consoles we wanted to reevaluate our controls a bit. We added in a cursor that could possibly be managed with the joystick as that appeared like the best factor to do on the time. Consider Future 2’s menus. This resulted in a foul gameplay expertise which our testers and platform holders flagged! Altering to manage the character with direct enter as a substitute (steering the participant character totally with the route of the joystick, typical third-person motion) resulted in a a lot better consumer expertise and has been an important function for the event of TOEM.
So what did we miss out on? As we closed in on launch there have been too many balls within the air without delay and we pushed again on a remaining playtest. If we had managed to host a remaining playtest earlier than going gold we may most likely have sorted out among the extra tedious bugs that occurred on launch, like getting caught inside a wall after which having autosave lock you inside… Whoops! (This has been patched in fact.)
TOEM had the fortune of being partially funded by HumbleBundle which allowed us to go one hundred pc on TOEM again in the summertime of 2020. That mentioned, we nonetheless struggled financially despite the fact that our finances contained a 31 p.c wet day fund in it. This is why:
The primary subject was that our finances was initially written in Swedish SEK (1.5 million SEK) so once we began speaking extra critically to Humble we did not battle to have these 1.5 mkr transformed on to USD or getting paid in SEK, so we acquired $150k which is 1.3 million SEK. In different phrases, we instantly misplaced 13 p.c of our finances, then the USD began to sink drastically through the pandemic and we ended up dropping 20 p.c on a number of milestones attributable to greenback conversion. This compelled us to chop down on issues like our salaries to make ends meet and delay paying the group, which sucked.
Including to this, TOEM was deliberate to launch in July 2021 however was delayed till the seventeenth of September 2021. This was principally due to the contractually obligated Change port that we did not have cash for as a result of we would misplaced 20 p.c of the cash, so we needed to do extra changes to issues. The Change port was finished in August so delaying till September was a aware choice as we acquired related with Sony for releasing on PS5, a real honor. Thanks Sony!!
Fortunately for us, TOEM has offered sufficient to pay each get together and for us to barely survive till the following prototype is prepared.
In hindsight we actually ought to have elevated the finances, bearing in mind the USD conversion, porting prices, lawyer charges, and naturally, fought to see our Swedish finances not get transformed into USD!
The entire group is happy with the reception from gamers across the globe however most significantly, what we have completed collectively. As of eleventh of October 2021, TOEM sits on 99 p.c optimistic Steam evaluations.
Making TOEM has been each difficult and pure bliss! Battles have been fought and friendships have been made. What made it, ultimately, was working with the those that we did and having fun with the little issues collectively.
We hope our enjoyable occasions spent making TOEM will present within the recreation and that you will smile whereas taking part in!

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