Roro raises $1.6M for 3D digital dollhouse sport

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A staff of gaming veterans has raised $1.6 million for a brand new sport studio named Roro, which is making a 3D digital dollhouse sport.

The Stockholm, Sweden-based studio is targeted on artistic play and was created by veterans from Toca Boca and Mojang (Minecraft).

The funding comes from buyers together with node.vc, FOV Ventures, Gaming Angels, and notable angel buyers comparable to Craig Fletcher and Nick Button Brown.

Led by CEO William Sampson, a Toca Boca and Stardoll alum, and cofounded by Robin Flodin, previously of EG7, together with Kristoffer Jelbring, the previous tech director at Mojang, the Roro staff boasts over 50 years of mixed expertise. Their portfolios embody contributions to profitable titles like Minecraft, Minecraft Dungeons, Toca Hair Salon 4, Toca Kitchen Sushi, Rayman Legends, and Stardoll.

Roro goals to introduce a 3D digital dollhouse, leveraging an revolutionary strategy to foster creativity and self-expression. In an trade typically dominated by typical themes, Roro intends to carve a distinct segment for gamers in search of optimistic, non-toxic artistic shops in open-ended gaming experiences.

Roro is aiming for a singular strategy to self-expression, artistic play and storytelling with regards to room creation. Create dream rooms, customise them and add characters, pets and extra to construct tales. The objective ​​is to construct the most effective room maker on cell.

Sampson mentioned in a press release, “The trade has turn into rather more conscious of the potential of pure play within the final decade or so, however artistic play and self-expression are ignored with few studios constructing new high quality experiences for our viewers.”

The studio’s imaginative and prescient aligns with a rising development amongst youthful generations, emphasizing the significance of fostering self-expression and artistic freedom.

Flodin mentioned in a press release, “We imagine we’ve hit on one thing that simply doesn’t exist on this area but, however the viewers is clearly there for it.”

Daniela Sjunnesson, funding lead at node.vc, mentioned in a press release, “Roro really captivates us, not only for its imaginative and prescient but additionally for its roots right here in Sweden, as we’re among the many greatest areas on this planet creating video games for younger audiences.”

As Roro gears up for future initiatives, the studio is actively hiring for important roles, inviting passionate people who resonate with their imaginative and prescient to affix the staff. The corporate has 5 folks and is hiring 4 extra.

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