REVIEW / Lesson Realized: Cult of the Elizabeth (PC)

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There’s nothing demure or aware about Lesson Realized: Cult of the Elizabeth, it could be somewhat cutesy, however don’t let that idiot you. This tower protection recreation is stuffed with nonstop motion and a few surprisingly creepy chook monsters. The primary facet of a recreation that piques my curiosity is the visible design, and the primary display alone instantly caught my consideration once I launched Cult of the Elizabeth. I used to be somewhat apprehensive that it was going to be a knock-off model of Don’t Starve, one among my favourite video games of all time, because the artwork fashion and music intently resemble that wilderness survival recreation. This concern disappeared, nevertheless, after only a few minutes of gameplay and I shortly realized there are parts on this weird world that make it distinctive. Lesson Realized: Cult of the Elizabeth is designed for each solo and co-op modes as Amelia and her classmates should discover a technique to escape this nightmare. I believe solo mode is somewhat missing on account of the period of time required to assemble sources to improve towers. Usually, I get pleasure from digging for rocks or chopping down timber as a psychological break from combating enemies however on this case, it took an absurdly very long time to gather and construct and I struggled to correctly defend my base.  To be truthful, fight isn’t my robust swimsuit however even in straightforward mode I nonetheless ended up getting demolished by the avian minions and my sidekick was ineffective. I felt like I needed to micromanage him to make sure we had sufficient provides however that’s the very last thing I need to do in a recreation. I’ve sufficient to handle in actual life, whether or not it’s at work or at dwelling! Regardless of the problems I had with accumulating sources, the remainder of the gameplay was stable. Fight mechanics work properly, easy and simple, however accuracy issues. You may’t fireplace random photographs at enemies and anticipate them to drop like flies. You want some finesse and good timing to knock out these monsters and hold them at bay in order that they don’t destroy towers or weaken you or your helper. Taking the time to strategize the place to position towers as sources start to deplete additionally makes a distinction, particularly as extra monsters materialize. Their assaults are predictable and never all that difficult however when a large mob of turkeys dressed like Tudor monarchs march in direction of your camp, issues choose up pace actually quick.   Lesson Realized: Cult of the Elizabeth is a kind of situations the place we have now a PC title that comes with a advice for controller play. On this case, although, I didn’t have bother utilizing my keyboard, so it’s not crucial like in different titles. Maybe keyboard performance turns into tougher as the sport progresses and new challenges are launched, however I’ll need to report again on that.  General, I’m impressed with Lesson Realized: Cult of the Elizabeth and all it at the moment affords. It nonetheless feels somewhat fundamental however I hope the builders plan to develop on the story and enhance a number of the mechanics to make this recreation really feel somewhat extra dynamic. There’s lots of potential for replay-ability with a number of tweaks. The prologue is at the moment free on Steam and value trying out for those who’re searching for a style of this quirky journey.  Lesson Realized: Cult of the Elizabeth Gameplay 7.5/10 Plot / Writing 6.5/10 Design / Visuals 9/10 7.7/10 An attention-grabbing mixture of genres Execs + whimsical, gothic artwork fashion that enhances the story + a novel soundtrack that mixes light-hearted and sinister melodies + good stability of fight blended with exploration in an atmospheric atmosphere Cons – Gathering sources is tedious – Enemies are predictable and never significantly difficult