GDC 2022 session explores ‘Microsoft Flight Simulator’ from the bottom up

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It is perhaps extremely releasing to fly above the world—however it additionally takes loads of information. This GDC 2022 session is all about how Microsoft Flight Simulator labored to create one of the crucial formidable flight experiences in recreation historical past.
“Designing the Terrain System of Flight Simulator: Representing the Earth” is an Superior Graphic Summits session that takes a deep dive into the alternatives and methods concerning the correct illustration of the Earth terrain in Microsoft Flight Simulator.
Technical director Lionel Fuentes will discover how the sport can stream greater than 2 petabytes of information in real-time to the sport consumer for an correct illustration of Earth—all whereas experimenting with real-time climate patterns and air visitors from the actual world. It is an enchanting technical look into terrain programs, procedural era, 3D rendering, and the challenges behind representing giant worlds in video video games. Together with our personal world!
It is a do-not-miss session for recreation programmers and technical artists, in addition to anybody who’s interested by how one of the crucial reasonable flight simulators but acquired off the bottom.
Head to the Sport Builders Convention subsequent March to seek out out every thing there may be to learn about Microsoft Flight Simulator, and a lot extra. Register for GDC 2022 as we speak!
GDC returns in-person to San Francisco, March 21-25, 2022—registration is now open! For extra info on GDC 2022, remember to go to our web site and observe the #GDC22 hashtag on social media.
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