Capcom particulars the problem of adapting Ghost Trick’s dual-screen format to a single display screen

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Ghost Trick initially launched for the Nintendo DS 13 years in the past, and it very a lot made use of the platforms dual-screen setup. That makes any dialogue of ports a really robust topic, as bringing a sport constructed for 2 screens to platforms that solely assist one isn’t any simple process. Fortunately, Capcom was as much as the problem.

In a Destructoid interview with Shu Takumi, we get to listen to concerning the trials and tribulations the workforce went via in bringing Ghost Trick from the Nintendo DS’ two screens to Swap (and all the things else!), and never surprisingly, there have been some appreciable hurdles to beat.

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