Ghost Trick devs discuss music, challenges, and the cult basic’s revival

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One lengthy evening 2011’s Ghost Trick: Phantom Detective feels prefer it’s at all times been a little bit of an oddball. The DS title was Ace Lawyer director Shu Takumi’s shot to create one thing new, a “totally different form of thriller” from the courtroom battles of Phoenix Wright and mates. Although obtained nicely, gross sales appear combined; it was a best-selling Nintendo DS sport in Japan the week of its launch, however Capcom would later notice it struggled. All of this helped construct, no less than in my notion, a cult-classic vibe round it. It wasn’t the most well-liked DS sport, however these within the know who dug the DS extremely valued it.
In order that’s the place we discover Ghost Trick now, because it’s getting a revival on fashionable consoles. A demo is presently out there, containing the primary two chapters. And alongside an opportunity to play that part somewhat early, we had the chance to talk with the event group behind the remaster. In correspondence with director Atsushi Maruyama, producer Shingo Izumi, and the unique director Shu Takumi, we acquired to study somewhat bit about how this all took place, what the challenges have been, and what the group’s hopes are for this new model of a cult basic.
How did the pitch for a brand new Ghost Trick remaster come about? When did discussions first begin, and what was the drive behind it? Shingo Izumi: We’re at all times discussing and contemplating what titles we are able to deliver again. Inside these discussions, I feel discuss of remastering Ghost Trick: Phantom Detective took place within the latter half of 2021. Ghost Trick: Phantom Detective is a title that many have requested to be remastered, and plenty of who’ve performed it price it very extremely. We actually wished to provide those that haven’t been capable of play it over these 13 years a chance to take action, and that was the explanation we determined to re-release it. That’s additionally the explanation we’re releasing the sport on a number of platforms and have additionally added further languages. 13 years have handed since Ghost Trick: Phantom Detective initially launched, however it retains a common attraction no matter your age, nation, or {hardware} you play it on, which is one other massive consider our choice to re-release the sport.
What have been your objectives for remastering Ghost Trick? How trustworthy did you wish to keep to the unique when updating elements just like the decision? Izumi: I actually wished to protect that common attraction that I beforehand talked about. Since we’re re-releasing the sport on a number of platforms, I wished to be sure that we achieved the identical degree of high quality no matter which {hardware} you play it on.
Atsushi Maruyama: My objective was to have the sport transformed to excessive definition so {that a} participant would really feel fully pure taking part in it in the present day. Screenshot by Destructoid
Ghost Trick first launched on Nintendo DS with dual-screens, after which got here to iOS, with touch-screen controls. With that in thoughts, have been there any sudden challenges in bringing Ghost Trick to a controller-driven platform? What sort of work did you do to adapt the gameplay, if that’s the case? Maruyama: The most important problem was adjusting the consumer interface (UI) of the sport. On this sport, “the place” and ”how” info is displayed has a big impression on the gameplay. Inside that, a very troublesome aspect was displaying info referring to the “trick” motion. It’s crucial to grasp whether or not you’ll be able to trick an merchandise after possessing it, and what you are able to do. We approached the design with the participant’s viewpoint in thoughts to create the UI that you just see within the sport.
How did it really feel to return to Ghost Trick now, 13 years after it first launched? Did something particularly stick out to you whereas revisiting this work? Shu Takumi: After all, it was very nostalgic returning to the sport 13 years later, however I nonetheless play Ghost Trick: Phantom Detective as soon as each few years or so. Due to that, I nonetheless bear in mind the content material of the sport very nicely. For this re-release, I supervised the rearrangement of the sport’s music. It was the primary time I labored with Yasumasa Kitagawa since The Nice Ace Lawyer, and I additionally met once more with the composer of the unique sport’s music, Masakazu Sugimori, which was very nostalgic as nicely.
For the precise remaster of the sport itself, I left it within the arms of the event group, and I used to be in a roundabout way concerned. I’m trying ahead to taking part in this refined model on a big display alongside everybody else as soon as it releases. Screenshot by Destructoid
This remaster features a new tune from the unique composer, Masakazu Sugimori. Why did the group wish to embrace a brand new observe, and what do you’re feeling it brings to this new model of Ghost Trick? Izumi: We wished one thing that will be new even to those that’ve already performed the Nintendo DS or iPhone model of the sport, which is why we added a brand new tune. The brand new tune is titled “Ghost World” and similar to the title, actually captures the mysteriousness and ambiance of the sport. I hope you get pleasure from it!
Maruyama: So as to add to that, I feel the brand new tune does a terrific job of capturing the sensation of the Ghost Trick: Phantom Detective world and matches completely with the principle artwork for this sport. Listening to it makes you’re feeling such as you’re experiencing the world of Ghost Trick much more. Screenshot by Destructoid
After going again to Ghost Trick, is that this one thing you’d be occupied with persevering with sooner or later? Do you’re feeling like Ghost Trick is a one-off, or that it may be value exploring extra video games like this? Izumi: Proper now, we’re dedicating all we have now to ship Ghost Trick: Phantom Detective to as many gamers as attainable, so we haven’t had time to consider what we’re going to do after that. However I hope the quantity of people that play this sport is massive sufficient that it makes us wish to take into account a sequel!

Eric Van Allen

Senior Information Reporter – Whereas Eric’s been writing about video games since 2014, he is been taking part in them for lots longer. Often discovered grinding RPG battles, digging into an indie gem, or hanging out across the Limsa Aethryte.

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