Halo Infinite Marketing campaign Overview Is a Nice Throwback to Traditional Halo, Regardless of Open World Issues

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After retaining quiet about Halo Infinite’s marketing campaign for over a 12 months now, 343 Industries shared extra particulars about the identical in a marketing campaign overview video yesterday, roughly two months earlier than launch. That is the primary time we’ve seen gameplay from the marketing campaign for the reason that relatively disastrous demo final 12 months throughout Xbox Video games Showcase, and simply because the flight checks confirmed earlier this 12 months, important progress has been made in enhancing the visuals in Halo Infinite.

Try the Halo Infinite Marketing campaign Overview beneath:

The just about 7-minute preview confirmed how Halo is adapting to a extra open-world strategy to its marketing campaign, a primary for the franchise. This features a extra open strategy to missions, weapon and automobile stations scattered throughout Zeta Halo, enemies with well being bars (principally bosses), new enemy varieties and extra.

The brand new overview additionally teased the story of Grasp Chief’s new journey, the core of which boils all the way down to discovering Cortana after the occasions of Halo 5: Guardians. 343 additionally revealed the brand new AI, first proven throughout Xbox-Bethesda showcase, known as ‘The Weapon’. Just like the unique video games, Chief will encounter Marines who can take part your battle on land and in autos just like the Warthog. The video additionally reveals a brand new improve system which can be utilized in actual time to reinforce Chief’s weapons, together with many collectibles unfold out all through Zeta Halo. The video reveals most of the earlier places and missions (together with Craig!) from final 12 months’s demo, however now in an improved state.

All of this seems nice, though there’s trigger for concern relating to the brand new ‘open-ended’ strategy that 343 is taking with the brand new recreation. The marketing campaign overview reveals Simply Trigger-like missions the place Chief can take over enemy camps and destroy their assets, “piece by piece”. A variety of it harkens again to Halo: Fight Developed, which whereas being linear supplied numerous areas for exploration in its marketing campaign. 343 Industries has again and again acknowledged that Halo Infinite is being constructed to be loved by outdated followers in addition to new gamers, and an open world design stands out as the solution to do it.

“Gamers now have extra freedom than earlier than to take down the Banished any manner they select,” says the narrator within the overview as Chief takes down a Banished facility. This definitely factors to 343 letting go of the linear mission design that has been current in previous Halo video games. It is pure then that many followers have drawn comparisons to different well-known open world video games like Far Cry or Simply Trigger, and it stays to be seen whether or not Infinite’s story marketing campaign can stay to the franchise’s legacy.

A brand new video by YouTuber ElAnalistaDeBits compares the brand new overview with final 12 months’s marketing campaign demo, exhibiting spectacular enhancements to visible constancy of the sport:

A variety of the brand new enhancements to visuals could be attributed to the change in efficiency precedence of the last-gen Xbox One consoles. As we discovered throughout Halo Infinite’s multiplayer check flights, the sport runs at 30fps on the bottom Xbox One consoles, leaving the 60fps and 120fps choices for the brand new Xbox Collection X|S consoles and PC. On the very least Halo Infinite’s multiplayer is shaping as much as be larger than Name of Responsibility: Vanguard and Battlefield 2042 this 12 months, and Microsoft’s technique with Xbox Sport Move for its first get together releases could also be beginning to repay beginning this quarter.

Halo Infinite releases on PC, Xbox One, Xbox Collection X|S and Xbox Sport Move consoles on December 8, 2021.

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