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Early on in Ultimate Fantasy 16’s story, protagonist Clive meets a personality named Cid, who takes Clive to his hideaway – which capabilities as a hub space for the participant from that time onward. Right here, Clive can have interaction in a big selection of aspect quests for the primary time. And the primary of those quests has Clive serving to in a tavern, handing carry sizzling soup to varied hungry residents of the hideaway.“On this part, we wish you to be taught what sort of place Cid’s hideaway is,” Inventive Director Kazutoyo Maehiro tells IGN throughout an unique interview at Sq. Enix’s Tokyo workplace. “You possibly can progress the story with out figuring out the small print, however by delivering soup to the residents, you will discover out extra about their refuge.”Lots of the residents of Cid’s hideaway are so-called Bearers. Bearers are a small group of people that can solid magic with out the facility of the Crystals. You might anticipate them to be of a excessive social class, however within the close by Iron Kingdom it’s fairly the alternative: A lot of the Bearers who stay in Cid’s hideaway have been handled as slaves earlier than they escaped from the Iron Kingdom.“For them, one thing so simple as sizzling soup is an unbelievable blessing,” explains Maehiro. “You possibly can be taught this by handing them their meals on this aspect quest. The identical goes for Clive himself, as he was enslaved to work as a soldier for a very long time. Seeing Bearers have interaction freely in dialog is itself new for Clive. By way of this quest, you can’t solely see how the Bearers stay in Cid’s hideaway, but additionally how overseas all of it appears by way of Clive’s eyes.”On this aspect quest, one of many Bearers you serve soup to is studying a ebook. He says that he’ll eat as quickly as he finishes studying, savoring the nourishing teachings of this tome as a lot as his meal.In accordance with Maehiro, the realm of Valisthea has a really low literacy price. Whereas Ultimate Fantasy XVI’s essential story alone received’t inform you each single element of its world, the aspect quests include attention-grabbing tidbits that may enrich your understanding of and, hopefully, appreciation for its world.In accordance with Director Hiroshi Takai, Ultimate Fantasy XVI has a whole lot of aspect quests, and he sees them as one of many recreation’s most essential items of extra content material.“Compared with different latest AAA titles, I feel Ultimate Fantasy XVI actually has a whole lot of aspect quests,” says Takai. “A few of them are immediately related, too. For instance, you may full a quest close to the start of the sport, after which after some time a brand new aspect quest unlocks. I consider we’ve got a whole lot of selection in our aspect quests. That being mentioned, whereas there are a whole lot of them, we didn’t need any of them to really feel pointless.”“That’s proper,” provides Maehiro. “We didn’t wish to have one thing like an NPC telling you ‘Go and slay three monsters… Thanks!’ We’ve grown uninterested in such aspect quests, so we needed a very good motive for either side quest that was carried out. We needed them to inform the participant extra concerning the recreation’s world and characters. I’m assured that gamers received’t be bored by them.”It’s additionally price noting that Ultimate Fantasy XVI’s aspect quests don’t essentially contain fight. Facet quests have been designed to be pushed by the story, which implies that if there’s a scenario during which Clive has to battle an enemy, there shall be fight, but when not, a quest may simply be about interacting with NPCs for causes aside from violence. Takai and Maehiro say that they didn’t need aspect quests to be primarily based round battles only for the sake of it.By taking up aspect quests in Cid’s hideaway, the participant can see how the group grows. The best way its inhabitants regard Clive progressively modifications as effectively.“Whenever you first arrive within the hideaway, to them, Clive is a stranger, however as you progress by way of the story that may change as Clive may resolve issues or assist them out,” explains Maehiro. “Not simply the primary story, but additionally the aspect quests have an effect on how the hideout’s residents react to Clive. Some aspect quests will solely unlock after Clive has change into ingratiated with the residents.”“The residents of the hideaway and different NPCs discuss rather a lot on this recreation,” says Takai. “What they speak about usually modifications relying on the aspect quests you’ve accomplished in addition to different parts, so it could be attention-grabbing to hearken to their chatter typically. You may notice that they’re speaking about one thing associated to a sure aspect quest you accomplished. Little modifications like this could make it really feel like you’re having an precise impression on the sport’s world.”Apart from the hideaway, Ultimate Fantasy XVI’s many cities and villages additionally boast a big selection of aspect quests for the participant to sort out.“There are a whole lot of points on the earth, so in fact the folks within the cities you go to may have all types of issues,” says Takai. “Clive will wish to give them a hand, and fixing many of those issues ought to work to his profit too. So there shall be loads of aspect quests to get pleasure from in every of the sport’s cities as effectively.”“So long as there are folks there are going to be points,” says Maehiro. “Right here, too, we designed the aspect quests in order that our gamers can get to know these cities and villages higher. By fixing a number of issues in every space, it is best to be capable of change into extra acquainted with every city and its better space. There are even some aspect quests that offer you some background on how these cities got here to exist.” Each Takai and Maehiro appear assured concerning the total high quality of Ultimate Fantasy XVI’s aspect quests. It’s because the world itself has a deep background setting, hidden beneath the sport’s essential story.“Once I write a situation, I don’t begin by writing the characters or the story. I begin by constructing the world itself,” Maehiro says.“First, I make a world map with varied nations, the ocean, mountains, forests and so forth. With these landscapes in thoughts, I create the world’s tradition and historical past by saying to myself, ‘If there’s a forest right here, there needs to be some countryside close by,’ or, ‘If this place is surrounded by mountains, that is how the folks needs to be dwelling,’ or, ‘This tradition began as a result of there’s a river right here’.”For Ultimate Fantasy XVI, Maehiro went so far as utilizing a simulator to calculate the route of the wind and the tides. He additionally wrote 4,000 years price of historical past. That’s a whole lot of work, particularly when most of it doesn’t seem within the recreation’s essential story.“It’s simply the world’s setting, which serves because the background for the story of Clive and his comrades,” says Maehiro. “Nevertheless, a whole lot of this backstory is put to good use in our aspect quests.”Ultimate Fantasy XVI releases for PlayStation 5 on June 22. You’ll want to try our unique Liquid Flame battle gameplay in addition to a function on the sport’s Eikonic Skills.Esra Krabbe is an editor at IGN Japan. He thinks he’ll most likely spend as lengthy on Ultimate Fantasy XVI’s aspect quests as the primary story.
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