Cyberpunk 2077: Final Version is coming to the Swap 2 on launch day, June fifth, 2025. The sport is an open-world, action-adventure RPG set in Evening Metropolis, a megalopolis obsessive about energy, glamour, and physique modification. In it you’ll play as V, a cyberpunk mercenary, and tackle essentially the most highly effective forces of town in a battle for glory and survival. Not surprisingly these fights will embrace numerous gunplay, and it seems a number of the weaponry you’ll use has a really stunning fatherland.
CD Projekt Pink’s sound designer Sebastian Sagastume appeared on the Digital Dragons convention to speak in regards to the distinctive strategies that had been used to create a number of the audio behind Evening Metropolis’s weapons, and one aspect particularly owes itself to a extremely popular quick meals chain. All of it got here along with a random midnight go to to a KFC.
“I needed to ask the supervisor if I might purchase 5 soda refills in change for them to remain quiet and kill the music for 5 minutes. They had been like, ‘Okay, that is so bizarre, however no matter.’ Properly, the primary motive is as a result of I needed to report the soda dispenser that ultimately grew to become one of many weapons engines in Phantom Liberty. …often the primary rule that I’ve earlier than recording is I needed to search out sources that organically jogged my memory of the weapon… particularly, props and random sounds.”
[CD Projekt Red’s sound designer Sebastian Sagastume]
With that story in thoughts, pay attention carefully to the varied weapons you come throughout in Cyberpunk 2077: Final Version whenever you kick the journey off on Swap 2 later this week. You would possibly find yourself listening to one which reminds you of your final journey journey to the Colonel (or any quick meals joint with a soda dispenser, for that matter!).