New Battlefield 2042 maps can be smaller in scale – Destructoid

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DICE can also be attempting to enhance maps like Kaleidoscope which have “too many open and flat areas”
Many people have left Battlefield 2042 behind, and I’m undecided when, if ever, we’re coming again. In an article posted in the present day, DICE highlighted among the “present issues” with map design and gameplay. And by way of new maps down the highway, Battlefield 2042 gamers ought to “count on future maps to be smaller in scale than most of our launch maps.”
That’s doubtlessly reassuring to listen to relying on how effectively you’ve preferred the chaotic-at-best, dull-at-worse matches up to now. With 128 gamers roaming round open-ended map layouts, among the greatest complaints from Battlefield 2042 gamers have centered on a scarcity of canopy resulting in a poor “line of sight,” lengthy on-foot journey instances feeling like a “strolling simulator,” and being overwhelmed as infantry with so many automobiles within the combine.
Within the weblog publish, DICE touches on all of these player-feedback factors, and some extra.
The concept is to get these ideas out within the open, suggest modifications, and have an “open dialogue” with the Battlefield neighborhood, based on the workforce. We’ve heard it earlier than!
For prime-priority maps like Kaleidoscope, the place there’s removed from a silver-bullet answer, which means a rethink in a number of areas, which is able to take “substantial growth time” to completely implement. As such, not each proposed change will make it into each map “concurrently”; as a substitute, the builders will deal with “the maps most needing the modifications first.” Try these proposed seize level modifications for Conquest:

Right here’s the takeaway that spoke to me as somebody who loved 2042 at instances but additionally obtained bored with its move fairly fast: “our intent is to scale back the chance of being fired at from a 360-degree angle, and to remove that Hail Mary feeling of working onto no man’s land between aims.” I really feel like this sensation was far too prevalent in my time.
Greater than something, there’s this “Mmm, you don’t say!” takeaway:
“The largest motion level for ourselves is that larger maps doesn’t essentially imply extra freedom and playstyles, or enjoyable. So you may count on future maps to be smaller in scale than most of our launch maps. This additionally means we’re reviewing a doable discount within the variety of Sectors and whole Seize Factors per map when taking part in at 128 gamers. We’re additionally fascinated by altering the form of the maps to present them extra sense of course. We really feel that going from a standard Battlefield commonplace of a sq. formed playspace, to an oblong form mostly utilized in a few of our older entries within the franchise can higher incentivize pushing ahead versus circling out sideways. We really feel that this can assist to focus areas of fight, allow you to have extra centered consciousness, and scale back alternatives for enemy fireplace to return in from throughout you.
We’ll additionally evaluate the participant counts throughout modes reminiscent of Breakthrough, in addition to the kinds and variety of automobiles that can be utilized on particular maps. For instance, does it make sense to have (a number of) Jets on Kaleidoscope if that’s our smallest map? It’s necessary to notice right here that our focus isn’t to restrict your obtainable choices, however as a substitute to seek out the fitting steadiness which positively enhances your gameplay expertise.”
Season Certainly one of Battlefield 2042 will begin in “early summer season,” which is later than anticipated. Clearly, there’s nonetheless a lot to be completed even earlier than new content material begins rolling out.
It feels just like the Battlefield crew is in one other mess, and I hope it might discover its manner out. (Or not less than salvage as a lot as doable till it’s out of the blue already time for the following installment.) This collection might and ought to be a lot greater than what we obtained with 2042. I actually imagine Battlefield nonetheless has its place within the present multiplayer panorama — simply… not like this.

Jordan Devore

Jordan is a founding member of Destructoid and poster of seemingly random photos. They’re something however random.

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