Sonic Mania dev explains why a sequel did not come about, discusses 2.5 experimental mission (UPDATE)

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Sonic Mania dev explains why a sequel did not come about, discusses 2.5 experimental mission (UPDATE)



“After we began Night Star, it was all the time our aim to maneuver past 2D pixel artwork into 3D video games, and develop all-new, unique IP. Night Star did work with Sega to discover attainable instructions Basic Sonic may go after the success of Sonic Mania. Sonic Mania 2 was by no means in growth, although, as a result of we really agreed early on that we should always attempt to make one thing recent, like hand-drawn 2D or 2.5D. On the identical time, Night Star was growing our new Star Engine, so we additionally ended up making a cool Sonic prototype that performed with depth in 2.5D, and another gameplay concepts.

As Iizuka-san stated, although, [Evening Star] didn’t proceed to full manufacturing on the sport, at which level Arzest took the helm and made Superstars alongside Sonic Crew. We moved ahead with our plans to develop an unique 3D title, which is, after all, Penny’s Massive Breakaway! Superstars seems superior and our workforce is basically excited to play it when it comes out.”