Eidos Montreal, the Sq. Enix-owned studio that developed Deus Ex: Human Revolution and is engaged on the Guardians of the Galaxy recreation, is switching to a four-day work week. The change additionally applies to Eidos-Sherbrooke, Eidos Montreal’s help studio.The studio introduced the change in a weblog submit, the place Head of Studio David Anfossi stated the transfer will assist create a sustainable work atmosphere.”The concept is to not condense the working hours into 4 days, however reasonably to assessment our methods of doing issues and our high quality time invested, with the purpose of working higher,” Anfossi stated. “Above all, we need to enhance the productiveness and well-being of our staff.”The four-day, 32 hour work week is not going to affect any worker’s salaries. Anfossi says one instance of how the studio will make up the additional day is chopping pointless time spent in conferences.Eidos Montreal is without doubt one of the first examples we have seen of a Triple-A studio transitioning to the four-day work week. Not too long ago, Bugsnax developer Younger Horses introduced they had been shifting to the 32 hour work week as properly. Nonetheless, the studio stated the shift was simple for them due to their small workers. As of 2018, GI.biz reported Eidos Montreal was the biggest Sq. Enix staff with over 500 members, making this a a lot larger transfer to drag off. Eidos Montreal’s Guardians of the Galaxy launches October 26 on PS5, Xbox Sequence X|S, PS4, Xbox One, Swap (by way of cloud streaming), and PC. For extra, try our Guardians of the Galaxy impressions.Logan Plant is a contract author for IGN. You will discover him on Twitter @LoganJPlant.